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9 Jun 2010

A Word to Forget

As a graphic designer there is one word I hear more than any other. This word is so powerful that it can either end the life of a design or usher it into the limelight. Yet it is a word that is so irrelevant to the quality of a design that it should be, at most, a side note. Everyone should forget this word while discussing designs. This word is “like.”

“I like it.” Angels sing. Success!

“I don’t like it.” The design is a failure. Back to the drawing board.

What’s wrong with liking or disliking a design? Pretend we’re not talking about a design. Pretend we’re talking about Bach. Some folks like his music. Some don’t. This has no bearing on whether or not Bach’s music is good. That Bach’s music is good is definsible objectively. Objective evaluations have nothing to do with likes or dislikes. They depend on a set of standards against which the object of evaluation is measured.

Why is design not evaluated by such standards? Why do clients* rely on subjective evaluations to make decisions about design? They wouldn’t use likes and dislikes to make decisions about a business plan or product development. Let’s home in on the reasons for this difference in behavior.

1. Ignorance

Nobody wants to admit that they are ignorant. It sounds so shameful, but it should not be. I drive on bridges every day. I see them every day. I have a lot of interaction with bridges. But I am ignorant of bridge building. I would not offer an opinion on whether or not a bridge design is structurally sound. The consequences would be obvious and most likely catastrophic.

The consequences of bad graphic design decisions are usually not as obvious or catastrophic (with some exceptions), so it is not so natural to learn what design decisions are bad and which are good through casual observation. Clients are put in the position of having to make these decisions, however. Without education in objective standards, it is understandable for decision-makers to follow their gut — what they like or dislike. Graphic designers should, whenever possible, educate decision-makers on the principles of design. This can lead to better decisions.

Yet even in the face of education, clients and executives often go by their likes and dislikes. Why?

2. Stubbornness

This is another negative-sounding word that is ultimately not so negative. Stubbornness often comes in the form of “Nothing that I don’t like is going out;” or, “I don’t like it, and it doesn’t matter what the designer says.” People in decision-making roles are often in that position because their guts have served them well. Their confidence and persistence have gotten them where they are today. They know their business and they are not going to be swayed against their preferences. There is no panacea for this situation. Trust has to be learned by one party and earned by the other, and that is an enormous, separate topic.

3. Fear

Inevitably, clients are more hands-on when their business is not going as well as they’d like. The reason for this is simple — fear. Fear that the tiniest misstep could be costly. Fear that designers are not invested enough and are not creating the best designs. The client fears that they haven’t been involved or concerned enough about small details. Sometimes they’re right. I think every designer understands this. And it’s not just designers who feel the scrutiny during such times.

When fear behavior persists through good times, however, it speaks to a more fundamental problem. If a client does not trust the designer they have hired, then something is very wrong. Maybe it’s communication issues on one or both sides. Maybe the designer isn’t educating the client properly. Maybe the designer is actually not trustworthy. But the knot of persistent fear will resultant in micromanagement and should be unwound and examined so that the client-designer relationship can become healthy again. Fear is contagious, and if a client is fearful that a designer is not going to do a good job, then the designer is going to be fearful as well.

In summary, design decision-making that involves likes and dislikes is indicative of problems and is ultimately harmful. But it is so common to talk about design using such terms of preference that many will not even know how to talk about design without them. That is what I would like to address in my next blog entry.

*”Clients” refers to both clients and business executives, who are the clients of in-house designers.

9 June, 2010 at 21:35 by Mike

Tags: Design, dislike, like, problems
Posted in Design, Marketing | No Comments »

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