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Direction has been given. The seeds have been sown. The project is in motion. You’re looking at the first round of proofs, and a lot of thoughts and feelings are rising within you. You know that you and your team are at a pivotal point in the process, so you want to make sure the project’s growth is proceeding correctly. Here are a few tips that I have learned through the years that will help you to eliminate weeds while cultivating great designs.
This might seem obvious, but it can mean more than you might think. Design preferences are often very subjective, but an experienced designer has reasons for each design decision they make. Find out what they are. It is important to not let personal preferences — either yours or the designer’s — negatively impact the effectiveness of a design. The fact that something looks weird to you might or might not mean that it should be changed. If you make decisions based on your own subjective opinions, you become a focus group of one, and such a small focus group does not represent your market. Design is not as subjective as it seems. Designers are trained with visual and psychological rules that can and should help to mitigate personal subjectivity.
Talk in terms of how the design makes you feel. Talk about what you are getting from it or not getting from it. Mention what you see first and last. What stands out and what doesn’t. Designers respond better to too much feedback than they do to not enough. Be specific about what you do and don’t like about it. Blanket statements like, “This doesn’t meet our goals,” or “This is really good,” are fine, but they need to be qualified. Otherwise, designers are shooting in the dark when taking the design to the next stage of the process.
Chances are, you’re a busy professional and you may only have 10 minutes between the previous meeting and the next. It seems efficient to mark up a printout with a red pen and return it to the designer, but this can lose you time in the long run. Especially during the first few rounds of proofs, cultivating a design requires fluid communication. You have to eliminate the aspects you don’t want without harming the good stuff. Simply dictating changes — move this up a bit, put this over here, make that darker, use Helvetica, etc. — misses the discussion that will accomplish your goals more effectively. To use another metaphor, micromanaging a design is a lot like playing Jenga; you pull out the wrong piece and the whole thing collapses into a mess. Talking with the designer about how you feel about the design and what you both think should or should not be changed can help to make the final piece stronger.
Crazy, right? It is a bit crazy, and it takes a lot of guts, but you don’t have to like a design for it to be effective. Knowing the difference between your tastes and what speaks to your audience can have a huge impact on the effectiveness of any effort, whether it is a website, an ad, a direct mailpiece, a package, or what have you. Once you cross this hurdle, you may find your tastes aligning more with effectiveness, so each time you do it, you will get better at it. This is something that I experienced as I learned to be a designer, but I still have to relegate my tastes to the back seat when I design.
Your peers provide another challenge that you have to navigate in order to cultivate effective design. It’s natural to want to test designs by getting their feedback. But trying to cultivate designs by getting everyone’s approval and input can lead to disastrous results. Here is why.
First, everyone has an opinion, and they can be as various as the colors of the rainbow. Imagine one person’s opinion as yellow. Another’s is green. A third’s is blue, and so on. When you mix all these colors together, you’re not going to get a bright, strong color. You’re going to get something very muddy and indistinct. Similarly, if you try to incorporate the feedback from a group of peers, the resulting design has increased chances of being very blah. If a design is strong, it is going to evoke strong responses. Some will like it; some will hate it. That’s a good thing. If you want to get responses from your peers, make sure you read them in the broadest terms, like how they feel about the design; not in specifics, such as exact positioning of elements.
Second, if you make revisions based on a committee, you can end up with an incohesive design. One person likes this font; another likes a different one. One likes purple; another likes gray. One likes bullets; another likes bursts. Unless you’re trying to make Frankenstein’s monster, this is not the way develop a project. Keep the design strong by limiting the number of people who have influence. This puts more burden on you, but that will force you to grow too.
Just about everyone has a boss — unless you’re the CEO, someone above you has the responsibility of steering the company and its brands in the correct direction. So you may not have final say with respect to design. But you can give a strong presentation of the work that you and your team creates. If you present it passively, your superior is going to assume that they need to take a more active role. And if you immediately back down every time your superior tells you they don’t like something, you are not going to earn the respect of that person, and they will value your opinion less. So be more than just a messenger who carries a design to the big boss and then carries their response back. Provide project context. If presenting multiple ideas, say something strategic about what you think about each idea. When you can, and when appropriate, stand up for what you believe in, and know why you believe in it.
In order to become a more effective leader of a creative team, you need to be able to change. The more you learn, the more you can challenge your team, the more you can understand where they are coming from, and the more you can achieve positive results with your superiors and with your customers. Designers might get annoyed if you just start using design lingo, but if you truly know what you are talking about, they will respect you more, and you’ll be able to get more from them.
As a graphic designer there is one word I hear more than any other. This word is so powerful that it can either end the life of a design or usher it into the limelight. Yet it is a word that is so irrelevant to the quality of a design that it should be, at most, a side note. Everyone should forget this word while discussing designs. This word is “like.”
“I like it.” Angels sing. Success!
“I don’t like it.” The design is a failure. Back to the drawing board.
What’s wrong with liking or disliking a design? Pretend we’re not talking about a design. Pretend we’re talking about Bach. Some folks like his music. Some don’t. This has no bearing on whether or not Bach’s music is good. That Bach’s music is good is definsible objectively. Objective evaluations have nothing to do with likes or dislikes. They depend on a set of standards against which the object of evaluation is measured.
Why is design not evaluated by such standards? Why do clients* rely on subjective evaluations to make decisions about design? They wouldn’t use likes and dislikes to make decisions about a business plan or product development. Let’s home in on the reasons for this difference in behavior.
Nobody wants to admit that they are ignorant. It sounds so shameful, but it should not be. I drive on bridges every day. I see them every day. I have a lot of interaction with bridges. But I am ignorant of bridge building. I would not offer an opinion on whether or not a bridge design is structurally sound. The consequences would be obvious and most likely catastrophic.
The consequences of bad graphic design decisions are usually not as obvious or catastrophic (with some exceptions), so it is not so natural to learn what design decisions are bad and which are good through casual observation. Clients are put in the position of having to make these decisions, however. Without education in objective standards, it is understandable for decision-makers to follow their gut — what they like or dislike. Graphic designers should, whenever possible, educate decision-makers on the principles of design. This can lead to better decisions.
Yet even in the face of education, clients and executives often go by their likes and dislikes. Why?
This is another negative-sounding word that is ultimately not so negative. Stubbornness often comes in the form of “Nothing that I don’t like is going out;” or, “I don’t like it, and it doesn’t matter what the designer says.” People in decision-making roles are often in that position because their guts have served them well. Their confidence and persistence have gotten them where they are today. They know their business and they are not going to be swayed against their preferences. There is no panacea for this situation. Trust has to be learned by one party and earned by the other, and that is an enormous, separate topic.
Inevitably, clients are more hands-on when their business is not going as well as they’d like. The reason for this is simple — fear. Fear that the tiniest misstep could be costly. Fear that designers are not invested enough and are not creating the best designs. The client fears that they haven’t been involved or concerned enough about small details. Sometimes they’re right. I think every designer understands this. And it’s not just designers who feel the scrutiny during such times.
When fear behavior persists through good times, however, it speaks to a more fundamental problem. If a client does not trust the designer they have hired, then something is very wrong. Maybe it’s communication issues on one or both sides. Maybe the designer isn’t educating the client properly. Maybe the designer is actually not trustworthy. But the knot of persistent fear will resultant in micromanagement and should be unwound and examined so that the client-designer relationship can become healthy again. Fear is contagious, and if a client is fearful that a designer is not going to do a good job, then the designer is going to be fearful as well.
In summary, design decision-making that involves likes and dislikes is indicative of problems and is ultimately harmful. But it is so common to talk about design using such terms of preference that many will not even know how to talk about design without them. That is what I would like to address in my next blog entry.
*”Clients” refers to both clients and business executives, who are the clients of in-house designers.
Link shorteners are part of life. I don’t mind them, and I use them. But how many times have you clicked on a link in a tweet and, instead of taking you to the advertised page, you are taken to a page with another link? What about a link that takes you to a page with a little, extra bar at the top? I find these pretty annoying, and here’s why you should eradicate such practices from your Twitter repertoire.
This past summer, my wife and I discovered homemade ice cream. Sounds nice, right? No, it’s not nice. It’s flippin’ awesome. You don’t know until you’ve tried it. And, like the ice cream, there are many things in our world that we just buy off of the shelf. Donuts, cereal, shoes, clothing, bikes… all of these things are made in stock varieties that everyone just passively lives with. I often imagine how wonderful it would be to have custom-made shoes — shoes made just for my peculiar feet. I have a sense it should be that way; I feel that something has been lost by quantizing the options I have to choose from. But there aren’t any cobblers in the yellow pages.
Perhaps logo design is going the way of cobblers. Only the wealthiest buy custom-made shoes — they have become a luxury. What’s mass-manufactured is good enough for the, um, masses. Maybe only the wealthiest will contract custom logos. As for everybody else, consider this list of prefab-logo mongers that I put together in 1 minute with a google search:
Maybe logo design is going that direction, but I don’t think so. I think that there will always be savvy businesspeople who know that their brand identity needs a logo that is part of the uniqueness and differentiation of their product or service. How can an off-the-shelf logo do that? Does a savvy businessperson buy a stock business plan and a stock marketing plan, or do they craft them to suit their vision? Do they use stock product designs or do they engage in the process of creating a unique product? Similarly, a savvy businessperson will participate with a design professional in the crafting of a custom logo suited to their vision and the brand that will arise.
And yet stock logos abound, soon more so than ever with the popular istockphoto.com weighing into the fray. It’s no surprise that I hear a lot of negativity about this new development. I think most of the concerns can be boiled down to these three points:
These are all valid concerns. Some businesspeople will always look for ways to cut corners. The growth of stock logos makes this easier than ever. But there will also always be savvy businesspeople who will make the better choice and work with identity design professionals to create unique logos for their unique visions. So it’s not the end of the world. I actually think there are some benefits to istockphoto.com jumping on the already existing stock logo bandwagon.
So don’t worry. Because there is intrinsic value in custom, professional logo design, there will always be a need for custom, professional logo design. But as designers, we must be more certain than ever that we provide that value. Don’t give clients logos they could have bought off a virtual shelf somewhere. Give them the power of custom identity.
When I was a kid, every day had a subconscious undercurrent of excitement that I was going to discover something magic. I believed that there was magic waiting to be found in unused places, just beyond the edge of my vision, waiting to be discovered. I’m not entirely sure why I believed in magic; maybe it was the books, TV and movies. Maybe it was something innate that hungered for the inexplicable. Of course, I eventually became disillusioned with magic and succumbed to the what-you-see-is-what-you-get mentality that seems to be the barricade against disappointment in adult life. Read the rest of this entry »
A fairly new series of ads by Microsoft has really caught my attention.
First is Lauren, looking for a 17″ laptop under $1000:
Gatorade is still the world’s leading sports drink. And the brand has been relying on celebrity athlete endorsements for a long time. I wonder who their target audience is today? It can’t be Generation Y. There is a lot of discussion to the effect of Gen Y does not respond well to celebrity endorsements.
And is it me, or are self-important, grandiose ads like these really tiresome? Ads like these almost always make me feel like the product is not for me. It’s a drink. Get over yourself, Gatorade. I prefer Red Bull’s approach — Red Bull gives you wings. Of course it doesn’t; they know that and I know that. But at least they’re not really trying to convince me that it’s true.
Even so, it seems that there is a place for celebrity endorsements. It just goes to show that liking or disliking advertising has little to do with its effectiveness. I respect advertising that works, even if it’s begrudgingly at times. And I always wonder, is there a better way to do it?